Beginner briefing
How to Play HexaDome Tactics
One player faces one player, and each controls four Champions. Win by converting movement, attacks and tactical cards into control of the scoring zones.
Release-build rules guide · checked Sep 20, 2026Quick answer
What is the goal of your first match?
Fight for zone control before chasing isolated damage. Public demo rules established Champion majority in scoring zones, with a match ending when one player controlled two zones or after five rounds; release-build scoring edge cases and card values still need to be checked in-game before they become competitive guidance.
Current patch note: Haqqislam is playable in 3 zones and has entered Ranked rotation. That confirms a 3-zone Ranked context for Haqqislam while older 7-zone references remain historical.
Combat System Explained
Deterministic combat makes positioning readable
The August 26 update removed attack rolls and random critical hits. That means attacks are described as deterministic: the preview should tell players what will happen, while the tactical problem moves toward position, Armor, Cover, Disengage decisions and card timing.
For a beginner, the practical question is no longer “will the attack randomly hit?” It is “does this action change zone control, expose a Champion, spend too many action points or leave me unable to disengage?”
- 01
Read the objective and zone majority
Count Champions in the active scoring zone before spending damage. If neither side has the majority, the fight for that zone continues.
- 02
Set the four-Champion action order
The March demo update let each player arrange Champion play order during deployment. Put movement and control before the Champion meant to convert the opening.
- 03
Spend action points on a scoring change
Movement, attacks and setup compete for the same turn budget. Check whether the next action changes zone control, protects a scorer or prepares the next Champion.
- 04
Respect Armor, Cover and Disengage
Armor can change how much pressure a target survives, Cover can change whether a ranged exchange is worth starting, and Disengage rules decide whether a Champion can safely leave close pressure.
- 05
Use sponsors and Tactics with a version check
The February demo granted a free Tactic Card for stepping on a sponsor tile and removed manual Hype drawing. Multiple Tactics changed again on August 26, and the September 15 release-build update includes tactic interaction fixes, so final card effects require in-game verification.
Example sequence
What does one useful turn plan look like?
Move a Control Champion first to displace a rival, activate a durable scorer second to establish the majority, then preserve later activations for counter-pressure. The point is the sequence: setup before payoff, not a claim that one fixed roster is best.
Beginner mistakes
What should new players avoid?
Do not spend every action point on damage if the zone count stays unchanged. Do not activate a finisher before the Champion that opens space. Do not assume old random-combat advice still applies after the deterministic combat update.
FAQ
Is HexaDome Tactics PvP only?
Official launch copy confirms one-versus-one battles and campaign/training coverage for learning the systems. Use the campaign and training pages as the current non-ranked starting points.
Offline availability needs official confirmation. Public material reviewed for this guide does not prove whether the release build can be played offline, so this wiki will not present offline support as confirmed.
Mechanics library
Action Points
The tactical budget behind movement, attacks and setup. Every action point spent changes the options left in the turn.
Open rule status →Cover
Terrain and firing angles shape ranged engagements. Cover was reworked in the August 26 combat update.
Open rule status →Disengaging
Leaving close pressure is a deliberate positioning decision. The disengage rule was reworked alongside cover and still needs release-build verification.
Open rule status →Scoring Zones
Matches reward control of arena zones and sponsor objectives, not only knockouts. Positioning is part of every damage decision.
Open rule status →Tactical Cards
Tactical cards manage resources and alter a turn. Official launch copy promises dozens of cards and hundreds of combinations.
Open rule status →Champion Play Order
Champion order can be arranged during deployment, letting a team sequence movement, control and damage before the match begins.
Open rule status →Combat States
Marked, Focus and Dizzy coverage with explicit unknowns.
Browse all states →